![]() The concept is enjoyable mostly because you still don't see many titles taking on that fireman premise. Being thorough becomes an essential part of the job, and that's encouraged, since there's no timer on a majority of the 10 levels. ![]() Blasting fire from the top proves ineffectual, as the flames below it will just light up those places again, and leaving even a small spark in one area will lead to an inferno because you let it grow again and reach some explosives. It also helps that the fire behaves dynamically. That can quickly turn into you manning a water gun and dousing new fires that come from explosions or killing the electricity and gas so that your water and extinguisher can finally make a dent in the flames. ![]() You may start off by trying to contain a fire, but you'll soon be getting into buildings to rescue people while waiting for a ladder to open up the escape route. These missions are special because of how dynamic they are. The missions take place in some pretty normal scenarios, including a metal factory going haywire and a bad traffic accident on a bridge. Later on, rescue will involve using a saw to cut down passageways or using the jaws of life to pry open metal doors. There are situations where you need to rescue civilians and other trapped firefighters, either by chopping down debris with your ax, pushing aside junk that's blocking doorways, or dousing flames to clear a path for them. The setup would make you think that you're going in with a fire extinguisher and firehose to get rid of the flames, and while you will be doing just that, there's more to the job than you would think.
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